I have the following code that paints 4 points in a canvas3D window
public final class energon extends JPanel {
int s = 0, count = 0;
public energon() {
setLayout(new BorderLayout());
GraphicsConfiguration gc=SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(gc);//See the added gc? this is a preferred config
add("Center", canvas3D);
BranchGroup scene = createSceneGraph();
scene.compile();
// SimpleUniverse is a Convenience Utility class
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
// This moves the ViewPlatform back a bit so the
// objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
}
public BranchGroup createSceneGraph() {
BranchGroup lineGroup = new BranchGroup();
Appearance app = new Appearance();
ColoringAttributes ca = new ColoringAttributes(new Color3f(204.0f, 204.0f, 204.0f), ColoringAttributes.SHADE_FLAT);
app.setColoringAttributes(ca);
Point3f[] plaPts = new Point3f[4];
for (int i = 0; i < 2; i++) {
for (int j = 0; j <2; j++) {
plaPts[count] = new Point3f(i/10.0f,j/10.0f,0);
//Look up line, i and j are divided by 10.0f to be able to
//see the points inside the view screen
count++;
}
}
PointArray pla = new PointArray(4, GeometryArray.COORDINATES);
pla.setCoordinates(0, plaPts);
Shape3D plShape = new Shape3D(pla, app);
TransformGroup objRotate = new TransformGroup();
objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRotate.addChild(plShape);
lineGroup.addChild(objRotate);
return lineGroup;
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.add(new JScrollPane(new energon()));
frame.setSize(300, 300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Now i want to add a timertask that regularly updates the position of one of the points in the plaPts Point3f array. However, when i call plaPts[1].setX(2), nothing happens on the screen, they remain in the same position.
Do you have to have each point in a separate TransformGroup (consisting of a shape3D with a Point3f array of size 1) for this to be possible? I'm later going to use 100000 points, is it bad for performance if they all are in separate TransformGroups? Is there an easier way of doing this? Something like shape3D.repaint(), that automatically updates the position of the points based on the new values in plaPTS.
via
Chebli Mohamed